IsleCore

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The all-in-one platform for The Isle server owners.

One panel for the whole server. Rules, players, punishments and the economy in one place, instead of four bots, a spreadsheet and an FTP client.

The overlay's dashboard open over a live game. Behind it, a first person view of an Austroraptor on a beach with a radar in the corner, a ping of 18 and 133 frames per second; across the top, a bar saying the overlay has the mouse and that F8 or Esc gives it back to the game. The dashboard's tabs read status, map, garage, shop, skins, feed, news, inbox and settings, and garage is the open one: “4 / 5 slots”, “your live creature: Tyrannosaurus, 26%”, and four saved creatures each offering restore, queue for join, rename and delete. In motion it opens on the beach with no dashboard on it, the feed tab lists recent kills by time, killer, victim and cause, and the same key closes the dashboard with the beach still there.
The overlay

One key opens it over a live round, and the same key hands the round back. Recorded in game on a running server, with a player's own saved creatures on the garage tab.

What it does

  • Live monitoring

    See who is on, where they are, and how much growth and health they have left. You stop asking an admin to run a command and paste the output back to you.

  • Moderation

    One page per player, holding their sessions, their punishments and their appeals. Handling a report takes a minute instead of an evening in Discord search.

  • Configuration

    Change growth, damage and spawn rules here and push them to a running server. The panel keeps showing which saved settings the server picked up, so you are never guessing whether it took.

  • Analytics

    See when players actually log on, how many come back the next day, and where the tokens go. Enough to plan a wipe or an event around, rather than a graph to look at.

The panel, in use

Every clip below is the real panel running on demo data. Nothing here is a mock-up of a screen that does not exist yet.

  • The growth rules screen. A growth-rate multiplier is dragged from 2.4x to 5.0x and the derived line under it updates to “Effective rate 40% per hour at 5.0x”. A save bar appears reading “1 unsaved change” beside a green “server has settings 12” chip, and after Apply it reads “Saved as settings 15” beside “server is on settings 12, receiving 15”.

    Change a rule without opening a config file.

    Growth rates, damage, spawn tables, all of it. Edit the value here, push it, and the panel goes on showing which saved settings your server is actually running. You never FTP into the box to change a number again.

  • A player's action rail (teleport, private message, credit and debit, heal, stats, afflictions, prime, cosmetic, access, moderation) with the Cure pane open. One click on “Cure afflictions” produces a per-axis read-back headed “Swept, 2 axes cleared, 1 not yet confirmed”. Venom and legs are cleared, bleeding reads “clotting… not a failure”, two axes had nothing to call and report nothing, and infection is marked “no clearer exists, left as it is”.

    Fix a broken player without a relog.

    Cure clears bleeding, venom and broken bones in one command, then tells you exactly what it cleared and what the game gave it no way to touch. Nobody has to sit in spawn hoping a restart sorts it out.

  • The player roster. Five characters, “feral”, are typed into the search field; the count line reads “Loading rows” while the panel goes and asks, then “6 rows”. Two of the six are online and carry a real latency, 140 ms and 69 ms. The four offline rows print a dash for ping and “never” for overlay, and the list ends with the line “6 rows, nothing more to load”.

    Find one player in a full lobby.

    Type five letters and fifty rows become six. The players who are online carry a real ping, and the ones who are not carry nothing at all, so an empty column never gets read as a bad connection.

  • A player's live state panel: growth, health, hunger, thirst and stamina as labeled meters, then oxygen as “86 units” with the note “No maximum is transmitted for oxygen, so this is absolute and not a percentage.” Below, an affliction band shows bleeding, wounded, venom and a fractured limb as loud chips, the conditions read as clear as quiet dashes, and a note listing what this build does not read.

    Check a player's state before you act on a report.

    Growth, health, hunger, thirst, stamina and every condition the game reports, read straight off the server. Where the game sends no maximum for a value, you get the raw number and a line saying so, not a percentage somebody invented.

The rest of it

Four screens is not the product.

The two sections above are the parts that are easiest to show. This is what else is behind the same login.

  • The world

    Every rule the game exposes as an ini file, as a form, pushed to a running server.

    • Day cycle
    • Weather
    • Nesting
    • Body drops
    • Wildlife spawns
    • Tree knockdown
    • Wildlife wipes
    • Live settings
  • Species and players

    Who can play what, how they grow, and what an individual player is allowed to do.

    • Population locks
    • Group limits
    • Diets
    • Growth stages
    • Mutations
    • Unlocks
    • Prime quest
    • Whitelist
    • Player powers
  • The island

    One canvas. Markers move on it as the server reports them, and every zone, circle and anchor is dragged into place rather than typed as a coordinate.

    • Player markers
    • Map zones
    • Sanctuaries
    • Spawn circles
    • Teleport anchors
    • Prime quest zones
  • Your community

    The loops that bring players back, and the four places you already talk to them.

    • Casino
    • Tokens
    • Battlepass
    • Quests
    • Bounties
    • Giveaways
    • Garage
    • Discord suite
    • Chat commands
    • Ticket inbox

Your store

Your own shop, and no admin handing out the perks.

Players will buy supporter packages from a page of your own, and what somebody bought will reach them in game without you or an admin typing anything.

Built as far as the screens. The payments and the delivery behind them are not built yet. The rate it will charge is in the price list below.

The pageNot built yet
Your shop will live at store.islecore.app under a name you pick, carrying your packages, your prices, your logo and your colors. Buyers will sign in with Steam, so a sale will know which account it has to reach.
The moneyNot built yet
Stripe will hold it in your own account rather than ours, which is also where the refunds and the receipts stay. You will set that account up through Stripe's own onboarding, so nobody here will ever see a bank detail.
DeliveryNot built yet
A package will carry the list of in-game commands it grants, written in the same command vocabulary the rest of the panel already uses. Once an order is paid the panel will run that list, and a buyer who is offline gets it the moment they next log in.
The awkward casesNot built yet
A command whose result never comes back will leave the order at part delivered and hand you the choice to retry that step or call it done. A refund can run a revoke list of its own, and nothing gets guessed on your behalf.
One set of recordsNot built yet
Your catalogue and your orders will be records in the same panel as everything else on this page, rather than in a second service you keep in step by hand. Nobody ends up reading a pledge list to work out who is owed what.

Your Discord

Your own bot, in your own guild.

You bring the token and the server. The panel posts what happens in game into the channels you choose, and a setting you change takes hold without anybody restarting anything.

Running today, on every tier.

Your token
You paste your own bot token and name your own guild. Discord meters its rate limits per token, so a giveaway on somebody else's server does not eat into your bot's allowance.
Channels you pick
Joins and leaves, kills and deaths, chat, commands, crashes, restarts, config pushes, currency grants and staff actions each go to a channel you name, or to none.
The ones with nothing behind them
A few categories are wired and have no source feeding them yet. Switch one on and the panel tells you so once, instead of leaving you watching a channel that was never going to fill.
The audit mirror
What your staff did, posted where your community can read it, with the fields you want shown and the rest left off.
Streams and buttons
Announce a stream and hand the streamer a live role. Button panels are configured here and are not posted to your guild yet — and a button that cannot do its job says so to whoever presses it, instead of failing quietly.
No restart to change any of it
The bot re-reads its settings every fifteen seconds and checks the version before it acts on them. You edit a channel at 2am and nothing gets bounced.
From your guild, laterNot built yet
Players acting on their own game-side state from Discord, starting with the garage. That one is contracted and not built.

The player overlay

A desktop overlay for your players.

It draws what the server already knows over the game. Health, growth, conditions, where you are, and the parts of its own hub a player actually opens in the middle of a session.

In build, and not handed to players yet.

It reads the server, not the screen
Every value comes off the same feed the panel reads. There is no code path in it that can photograph a player's screen, and no capture permission for anybody to grant.
It stays out of the way
Clicks pass through to the game. One key makes it interactive and five separate things hand the mouse back, because an overlay holding somebody's pointer in a fight is worse than no overlay.
Every piece moves
Vitals, growth, the prime list and each condition badge go where the player wants them, at the size they want. A layout arranged at 1080p keeps its shape at 4K.
The portal, in game
Killfeed, leaderboard, shop and skin browse, the wallet statement, giveaways, and a bug report that opens a real ticket your staff answer in a thread.
Nothing invented
A value the game does not send draws nothing at all, never a zero. A player looking at a blank never has to wonder whether their overlay is broken.
The staff faceNot built yet
The same window, carrying the moderation and command reach an authorized admin already has in the panel. The overlay this one replaces had that; this one does not have it yet.

Pricing

Three tiers. Nobody gets a cut-down panel.

Anti-cheat, crash mitigation and automatic restarts are in every tier. Nobody pays extra to keep their server standing up.

The panel is whole in all three as well. Full console, the live map, the garage, the Discord suite, moderation and the whole rules tree. A bigger tier buys more servers and more depth, never a screen the cheaper tier had taken away.

Core

For one server, run properly, with no economy to look after.

Two months free · save 17%

Per month

$15/mo

$150 a year if you pay yearly

How much

Servers
1
History kept
14 days

How far back the record and the graphs go

Store platform feecoming
10%

What IsleCore takes when a player buys from your store. The store ships later; the rate is locked now.

What is switched on

Economy
Not included

Casino, tokens, battlepass, quests, bounties, giveaways

Live edits on players
Not included

Mutations, stats, afflictions, prime grants

Proximity voice
Not included

Built, not switched on yet

Our pick

Community

For two servers on one player base, with tokens and a casino your players use.

Two months free · save 17%

Per month

$35/mo

$350 a year if you pay yearly

How much

Servers
2
History kept
30 days

How far back the record and the graphs go

Store platform feecoming
8%

What IsleCore takes when a player buys from your store. The store ships later; the rate is locked now.

What is switched on

Economy
Included

Casino, tokens, battlepass, quests, bounties, giveaways

Live edits on players
Included

Mutations, stats, afflictions, prime grants

Proximity voicecoming
Included

Built, not switched on yet

Network

For a network. As many servers as you run, and your tickets go first.

Two months free · save 17%

Per month

$50/mo

$500 a year if you pay yearly

How much

Servers
Unlimited
History kept
90 days

How far back the record and the graphs go

Store platform feecoming
7%

What IsleCore takes when a player buys from your store. The store ships later; the rate is locked now.

What is switched on

Economy
Included

Casino, tokens, battlepass, quests, bounties, giveaways

Live edits on players
Included

Mutations, stats, afflictions, prime grants

Proximity voicecoming
Included

Built, not switched on yet

Create your account

Every plan goes through the real checkout. Change or cancel from Billing at any time. Subscriptions are not refundable.

Getting in

Run it on your own server.

Create your account and pick a tier.

Create your account